It’s interesting for the first few days, but then it drags so slowly for the next couple weeks that you’ll more than likely get bored. The premise is great and reminiscent of Harry Potter in a way, but the pacing is awful. One task I made sure to complete was helping poor Leo. I can’t tell you how much time I wasted trying to find the solution for some task, fearing it would be lost to me forever if I didn’t figure it out soon, only to be lead to its answer at a particular point in the story. Once again, you’re given no indication of this. In fact, there are quite a few significant missions that can only be tackled on a specific day. This leads me to another problem with the timed quest system: not all of them can be completed as soon as you get them. ![]() There are some quests you’ll never experience if you don’t finish your tasks before they disappear. ![]() This can also greatly impact other missions you might have been given down the line. If you don’t complete it before its time is up, then it’s gone forever. You’ll get an objective in your journal’s To-Do section and it will stay there until you’ve either completed it or missed your window of availability. To add insult to injury, you’re never given an idea of when exactly you’re suppose to complete your tasks by. Sneaking is slow and makes Shawn look like he trying to smuggle something up his backside. This wouldn’t be a big deal if it weren’t for having to complete your missions within a specific time frame. Looking at objects in a room can take only a few minutes, but crossing two corridors can take over an hour. You’ll chat with some students and make your way to the practice room, only to be automatically hauled away to the dining hall when it’s dinner time. While I like the time mechanic in Hero-U: Rogue to Redemption, it’s not explained very well in the game. However, he’ll have to use his time wisely as each activity and movement around the school will eat away at his available time. He can practice his skills to gain better stats, study his class notes to increase his intelligence, socialize with the other students, or just explore the castle grounds. Shawn will spend his days in class and after a certain time, he’ll be free to do whatever he wants for a while. Hero-U: Rogue to Redemption also features a timed aspect. This isn’t a straight-forward point-and-click adventure though. ![]() There are lots of delightful nods to Sierra and the Cole’s other titles strewn throughout this game. With lots of hard work and cunning, Shawn might even win the coveted title of “Rogue of the Year”. He’ll face a multitude of challenges like monsters, thieves, betrayal, and homework. Naturally, he chooses the latter and is whisked away to Hero-U, a school that trains warriors, mages, paladins, bards, and rogues. He can either be turned into the authorities or he can enroll as a student in the mysterious, Hogwarts-esque Hero-U academy. Lori and Corey Cole, the creators of the highly regarded Quest for Glory games, have teamed up with Transolar Games in order to bring us Hero-U: Rogue to Redemption, a point-and-click action/adventure RPG with the classic 90’s feel we all know and love.Īfter getting caught pulling a heist, our protagonist, Shawn O’Conner, is given a choice. Not all of them have been winners, but it does indicate that there is a strong desire for nostalgia. Some have gotten full reboots, like Sierra’s King’s Quest series that saw brand new episodic adventures in 2015, while others like Beneath a Steel Sky were given long awaited sequels, like 2020’s Beyond a Steel Sky. It seems that many point-and-click adventure games from the 80’s and 90’s are having new life breathed into them.
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